Special Topics Module 2
Research & Activity Documentation
Marina lang
Project 2
Module 2
his project follows key design principles of accessibility, engagement, and immersion. The goal is to create an interactive experience that is intuitive and fosters curiosity about marine life. The design direction leverages:Projection Mapping: To create dynamic, real-time storytelling elements.
3D Printed Elements: To add a tactile dimension to the interactive experience.
Multi-Sensory Engagement: Incorporating visual, auditory, and tactile components to enhance learning and exploration.
Workshop 1
Research:Touch designer exploration, basics before everything! Watched these tutorials for inspirations.
Project Management
1: UNKNOWN FACTORS:
hich projector will work best for our set up?
Will we be able to mount the projector ourselves for testing?
Can we actually learn the TouchDesigner program well enough to make something captivating?
Will users interacting with the project interfere with the projection?
Will the kinect work well enough to track the users?
Will the projection be engaging enough to hold user attention?
STRATEGIZING 1
TouchDesigner proficiency
Kinect experience
Projector clarity & composition
Kinect interaction
Projector set-up
TouchDesigner interactivity
3D printed models implementation
Projector capabilities
Projection surface
Environment control: What conditions will the room be in when we try the projectors?
User interaction: Will we be able to integrate the Kinect in place of the mouse?
IDENTIFYING
Projector clarity & composition
Kinect interaction
Environment control
STRATEGIZING 2
We chose "Projector Clarity & Composition" as our Action Research topic because, without a clear projection or a working projector, the whole project wouldn’t be effective as it simply wouldn't be visible. Getting the projections sharp and properly aligned is key to making sure everything works. By focusing on this, we can ensure that the projections look good and create a better experience for users.
Workshop 2
ACTION PHASE
Continue exploring TouchDesigner through tutorials and hands-on experimentation.
Experiment with new techniques and variations in TouchDesigner.
Set up and test projection mapping on different surfaces using various projectors.
Explore and compare different types of projectors for quality and performance.
Action Research Testing
Implement the planned solution in a real-world setting.Engage participants and apply the intervention. Collect data through observations, feedback, or analytics.
Project 2
Prototype Research and Development
Moving StingRay on sand in clear tub being projected on table
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